r/IndieDev
Founded October 2011 · Public — anyone can post
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!
Members
446,327
446K
Online now
—
not captured in the last snapshot
Posts per day
261
from the last 100 posts, spanning 9.1h
Comments per post
—
no sample yet
Growth · 7d
—
not enough history yet
Growth · 30d
+3.4%
+15K members · ≈34d
Published rules
1
0 mention promotion — quoted below
Last post
Sep 17
sampled Sep 17
Distinct posters
99%
of the last 100 posts
Tracking since Aug 1 · growth spans are the real distance between snapshots, not rounded windows. Posts/day is measured from the community’s own newest posts on Reddit, not from what Prowlo happens to crawl.
Member growth
What works in r/IndieDev
Every post in a recent sample, labelled by format. Share is how much of the sample used that format; average score is how it performed.
| Format | Share of posts | Avg score |
|---|---|---|
| Show & tell | 28% | 7,559 |
| Lessons / story | 26% | 5,864 |
| Promo | 21% | 1,006 |
| Question | 11% | 4,314 |
| Discussion | 8% | 4,861 |
| Rant | 6% | 6,666 |
Based on 73 posts sampled in September 2026. A sample, not the full history.
- Median score
- 3,417
- Top 10% score
- 10,907
- Text posts
- 4%
- Got no replies
- 22%
- Busiest windows
- Sun 13:00 UTC, Sun 15:00 UTC
Posting rules, in plain words
Self-promotion is judged case by case.
- Capsule Comparison Post Ban, Except on Wednesdays: Capsule Comparison Posts are banned by popular demand, except on Wednesdays. You can post to r/gamecapsule for feedback from fellow devs.
Quoted from the community’s own published rules. Always re-read them before posting.
What a good comment looks like here
- — Specific, actionable feedback
- — Humor and relatable experiences
- — First-hand experience or technical insight
- — Asking clarifying questions to understand the problem better
- — Constructive criticism with suggestions
r/IndieDev's published rules
None of r/IndieDev's 1 published rule mentions promotion, advertising or spam. That is not the same as promotion being welcome — read the rules below and the sidebar before posting.
All 1
- Capsule Comparison Post Ban, Except on Wednesdays
Read from r/IndieDev’s published rules on Sep 13. Communities change their rules without notice and enforce requirements (karma, account age, flair) that may live in the sidebar or automod rather than here — the source page is the authority.
Similar by content
Communities that discuss what r/IndieDev discusses.
The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.
A branch off of /r/gamedev for game developers to post screenshots of work-in-progress, concept art, and more.
See the full lists on similar subreddits.
r/IndieDev — frequently asked
How many members does r/IndieDev have?
r/IndieDev has 446,327 members as of our most recent crawl on Sep 17. Prowlo re-checks tracked communities on a rolling schedule, so this figure moves rather than sitting frozen at whatever it was when a scraper last ran.
Is r/IndieDev growing?
Over the last ≈34 days r/IndieDev changed by +3.4% — a gain of 15K members. We compare against the nearest snapshot we actually hold and state the real span rather than rounding it to a clean "30 days".
How active is r/IndieDev?
Around 261 posts per day, measured from the newest 100 posts on Reddit, which span 9.1h. Posting rate matters more than subscriber count when you're deciding where to spend your time — it determines how long your comment stays visible.
When was r/IndieDev created?
r/IndieDev was founded in October 2011 and is a public — anyone can post community. Age matters: an older community with steady growth has survived Reddit's moderation churn; a young one with a spike may not.
Who posts in r/IndieDev?
Of the last 100 posts we sampled, 99% came from distinct accounts; the newest was published Sep 17. A low share means a feed dominated by a handful of accounts (bots, mods, or one prolific poster) rather than a community.
Can I promote my product in r/IndieDev?
None of r/IndieDev's 1 published rules mentions promotion, advertising or spam. That is not permission: read the rules and the sidebar, contribute first, and mention your product only when it is the honest answer to someone's question.
How do I monitor r/IndieDev for mentions?
Hit Watch on this page. Prowlo starts crawling r/IndieDev into your Dataset — every new post indexed and embedded, searchable semantically, queryable by your AI agent over MCP, and able to trigger keyword alerts in Slack. Prowlo is read-only; it never posts on your behalf.
Can my AI agent read r/IndieDev's stats?
Yes. Everything on this page is one MCP tool call away: catalog_get_subreddit returns r/IndieDev's members, growth, promo tolerance and similar communities as typed JSON — free, no credits. Connect your agent to api.prowlo.com/mcp and it can vet the community and start watching it in the same conversation.
Read-only · Human-in-the-loop
Prowlo never posts for you
More free Prowlo tools
Subreddit Finder
Find subreddits by describing your product
Similar Subreddits
Discover related communities
Top Subreddits
The biggest communities we track
Reddit Search Builder
Operators, users, flair and dates
AI Writing Checker
Spot the tells before you post
Comment Humanizer
Make AI comments sound human
Reddit MCP Server
Give your AI agent Reddit access