r/gamedev
Game Development Discussions on Reddit
Founded May 2008 · Public — anyone can post
The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.
Members
2,062,604
2.1M
Online now
—
not captured in the last snapshot
Posts per day
43.2
from the last 100 posts, spanning 2.3 days
Comments per post
17.7
Growth · 7d
—
not enough history yet
Growth · 30d
+0.6%
+12K members · ≈33d
Promo tolerance
—
not assessed yet
Last post
Sep 14
sampled Sep 14
Distinct posters
97%
of the last 100 posts
Tracking since Aug 12 · growth spans are the real distance between snapshots, not rounded windows. Posts/day is measured from the community’s own newest posts on Reddit, not from what Prowlo happens to crawl.
Member growth
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r/gamedev — frequently asked
How many members does r/gamedev have?
r/gamedev has 2,062,604 members as of our most recent crawl on Sep 14. Prowlo re-checks tracked communities on a rolling schedule, so this figure moves rather than sitting frozen at whatever it was when a scraper last ran.
Is r/gamedev growing?
Over the last ≈33 days r/gamedev changed by +0.6% — a gain of 12K members. We compare against the nearest snapshot we actually hold and state the real span rather than rounding it to a clean "30 days".
How active is r/gamedev?
Around 43.2 posts per day, measured from the newest 100 posts on Reddit, which span 2.3 days, averaging 17.7 comments per post. Posting rate matters more than subscriber count when you're deciding where to spend your time — it determines how long your comment stays visible.
When was r/gamedev created?
r/gamedev was founded in May 2008 and is a public — anyone can post community. Age matters: an older community with steady growth has survived Reddit's moderation churn; a young one with a spike may not.
Who posts in r/gamedev?
Of the last 100 posts we sampled, 97% came from distinct accounts; the newest was published Sep 14. A low share means a feed dominated by a handful of accounts (bots, mods, or one prolific poster) rather than a community.
Can I promote my product in r/gamedev?
We don't have a promo-tolerance read for r/gamedev yet. Default to the safe approach: read the sidebar rules, contribute in threads where you gain nothing, and mention your product only when it is the honest answer to someone's question.
How do I monitor r/gamedev for mentions?
Hit Watch on this page. Prowlo starts crawling r/gamedev into your Dataset — every new post indexed and embedded, searchable semantically, queryable by your AI agent over MCP, and able to trigger keyword alerts in Slack. Prowlo is read-only; it never posts on your behalf.
Can my AI agent read r/gamedev's stats?
Yes. Everything on this page is one MCP tool call away: catalog_get_subreddit returns r/gamedev's members, growth, promo tolerance and similar communities as typed JSON — free, no credits. Connect your agent to api.prowlo.com/mcp and it can vet the community and start watching it in the same conversation.
Read-only · Human-in-the-loop
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