r/IndieGaming

Founded June 2009 · Public — anyone can post

Updated Sep 17

A place for indie games

Members

523,879

524K

Online now

—

not captured in the last snapshot

Posts per day

344

from the last 100 posts, spanning 6.9h

Comments per post

—

no sample yet

Growth · 7d

—

not enough history yet

Growth · 30d

+2.0%

+10K members · ≈34d

Promo tolerance

—

not assessed yet

Last post

Oct 27

sampled Oct 27

Distinct posters

99%

of the last 100 posts

Tracking since Aug 1 · growth spans are the real distance between snapshots, not rounded windows. Posts/day is measured from the community’s own newest posts on Reddit, not from what Prowlo happens to crawl.

Member growth

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See the full lists on similar subreddits.

r/IndieGaming — frequently asked

How many members does r/IndieGaming have?

r/IndieGaming has 523,879 members as of our most recent crawl on Sep 17. Prowlo re-checks tracked communities on a rolling schedule, so this figure moves rather than sitting frozen at whatever it was when a scraper last ran.

Is r/IndieGaming growing?

Over the last ≈34 days r/IndieGaming changed by +2.0% — a gain of 10K members. We compare against the nearest snapshot we actually hold and state the real span rather than rounding it to a clean "30 days".

How active is r/IndieGaming?

Around 344 posts per day, measured from the newest 100 posts on Reddit, which span 6.9h. Posting rate matters more than subscriber count when you're deciding where to spend your time — it determines how long your comment stays visible.

When was r/IndieGaming created?

r/IndieGaming was founded in June 2009 and is a public — anyone can post community. Age matters: an older community with steady growth has survived Reddit's moderation churn; a young one with a spike may not.

Who posts in r/IndieGaming?

Of the last 100 posts we sampled, 99% came from distinct accounts; the newest was published Oct 27. A low share means a feed dominated by a handful of accounts (bots, mods, or one prolific poster) rather than a community.

Can I promote my product in r/IndieGaming?

We don't have a promo-tolerance read for r/IndieGaming yet. Default to the safe approach: read the sidebar rules, contribute in threads where you gain nothing, and mention your product only when it is the honest answer to someone's question.

How do I monitor r/IndieGaming for mentions?

Hit Watch on this page. Prowlo starts crawling r/IndieGaming into your Dataset — every new post indexed and embedded, searchable semantically, queryable by your AI agent over MCP, and able to trigger keyword alerts in Slack. Prowlo is read-only; it never posts on your behalf.

Can my AI agent read r/IndieGaming's stats?

Yes. Everything on this page is one MCP tool call away: catalog_get_subreddit returns r/IndieGaming's members, growth, promo tolerance and similar communities as typed JSON — free, no credits. Connect your agent to api.prowlo.com/mcp and it can vet the community and start watching it in the same conversation.

Watch these subreddits

Rankings go stale. Prowlo watches these subreddits daily and pings you the moment someone describes the problem you solve.

r/SaaS · 4m ago

“Our analytics bill tripled overnight. Actively shopping for an alternative this week — what’s good?”

Match · 86%Buying signal

Read-only · Human-in-the-loop
Prowlo never posts for you

r/IndieGaming Subreddit Stats — 524K members, 344 posts/day