r/hobbygamedev
HobbyGameDev: Fun above all.
Founded June 2012 · Public — anyone can post
Share your victories and struggles with a community of FRIENDLY and HELPFUL hobby devs! - Share resources freely
Members
11,464
11K
Online now
—
not captured in the last snapshot
Posts per day
5.0
from the last 100 posts, spanning 19.7 days
Comments per post
—
no sample yet
Growth · 7d
—
not enough history yet
Growth · 30d
—
not enough history yet
Promo tolerance
—
not assessed yet
Last post
Sep 21
sampled Sep 21
Distinct posters
85%
of the last 100 posts
Tracking since Sep 21 · growth spans are the real distance between snapshots, not rounded windows. Posts/day is measured from the community’s own newest posts on Reddit, not from what Prowlo happens to crawl.
Member growth
Tracking since Sep 21 — growth charts appear after a week of history.
Similar by content
Communities that discuss what r/hobbygamedev discusses.
The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!
See the full lists on similar subreddits.
r/hobbygamedev — frequently asked
How many members does r/hobbygamedev have?
r/hobbygamedev has 11,464 members as of our most recent crawl on Sep 21. Prowlo re-checks tracked communities on a rolling schedule, so this figure moves rather than sitting frozen at whatever it was when a scraper last ran.
Is r/hobbygamedev growing?
We don't have 30 days of snapshot history for r/hobbygamedev yet, so we're not going to invent a growth number. We've been tracking it since Sep 21; the chart fills in as history accumulates.
How active is r/hobbygamedev?
Around 5.0 posts per day, measured from the newest 100 posts on Reddit, which span 19.7 days. Posting rate matters more than subscriber count when you're deciding where to spend your time — it determines how long your comment stays visible.
When was r/hobbygamedev created?
r/hobbygamedev was founded in June 2012 and is a public — anyone can post community. Age matters: an older community with steady growth has survived Reddit's moderation churn; a young one with a spike may not.
Who posts in r/hobbygamedev?
Of the last 100 posts we sampled, 85% came from distinct accounts; the newest was published Sep 21. A low share means a feed dominated by a handful of accounts (bots, mods, or one prolific poster) rather than a community.
Can I promote my product in r/hobbygamedev?
We don't have a promo-tolerance read for r/hobbygamedev yet. Default to the safe approach: read the sidebar rules, contribute in threads where you gain nothing, and mention your product only when it is the honest answer to someone's question.
How do I monitor r/hobbygamedev for mentions?
Hit Watch on this page. Prowlo starts crawling r/hobbygamedev into your Dataset — every new post indexed and embedded, searchable semantically, queryable by your AI agent over MCP, and able to trigger keyword alerts in Slack. Prowlo is read-only; it never posts on your behalf.
Can my AI agent read r/hobbygamedev's stats?
Yes. Everything on this page is one MCP tool call away: catalog_get_subreddit returns r/hobbygamedev's members, growth, promo tolerance and similar communities as typed JSON — free, no credits. Connect your agent to api.prowlo.com/mcp and it can vet the community and start watching it in the same conversation.
Read-only · Human-in-the-loop
Prowlo never posts for you
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