r/RPGdesign
RPG Design: for Designers of Tabletop RPGs
Founded April 2014 · Public — anyone can post
A gathering place for anyone, either casually or professionally, designing, hacking, or otherwise working with the mechanics of pen-and-paper tabletop role-playing games.
Members
104,828
105K
Online now
—
not captured in the last snapshot
Posts per day
10.2
from the last 100 posts, spanning 9.7 days
Comments per post
—
no sample yet
Growth · 7d
—
not enough history yet
Growth · 30d
—
not enough history yet
Promo tolerance
—
not assessed yet
Last post
Sep 12
sampled Sep 12
Distinct posters
89%
of the last 100 posts
Tracking since Sep 12 · growth spans are the real distance between snapshots, not rounded windows. Posts/day is measured from the community’s own newest posts on Reddit, not from what Prowlo happens to crawl.
Member growth
Tracking since Sep 12 — growth charts appear after a week of history.
Similar by content
Communities that discuss what r/RPGdesign discusses.
r/DnDHomebrew covers all your needs for homebrew D&D Content. Do you want unique options for your games? Do you feel limited by the official ones? If so, this sub is for you.
A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Billionth Edition future.
Come one, come all! This is the place to post about any new table top RPG releases, events, news, products, jams, and more. This does include TTRPG related items like maps, stock art, VTTs, actual plays, reviews, and so on.
/r/DMAcademy is a subreddit for Dungeons & Dragons Dungeon Masters to ask questions - new and experienced, all are welcome!
A place for redditors to share their game ideas, theorycraft mechanics and look for inspiration on their next game. Please read the pinned Read Before Posting -Megathread if this is your first visit.
See the full lists on similar subreddits.
r/RPGdesign — frequently asked
How many members does r/RPGdesign have?
r/RPGdesign has 104,828 members as of our most recent crawl on Sep 12. Prowlo re-checks tracked communities on a rolling schedule, so this figure moves rather than sitting frozen at whatever it was when a scraper last ran.
Is r/RPGdesign growing?
We don't have 30 days of snapshot history for r/RPGdesign yet, so we're not going to invent a growth number. We've been tracking it since Sep 12; the chart fills in as history accumulates.
How active is r/RPGdesign?
Around 10.2 posts per day, measured from the newest 100 posts on Reddit, which span 9.7 days. Posting rate matters more than subscriber count when you're deciding where to spend your time — it determines how long your comment stays visible.
When was r/RPGdesign created?
r/RPGdesign was founded in April 2014 and is a public — anyone can post community. Age matters: an older community with steady growth has survived Reddit's moderation churn; a young one with a spike may not.
Who posts in r/RPGdesign?
Of the last 100 posts we sampled, 89% came from distinct accounts; the newest was published Sep 12. A low share means a feed dominated by a handful of accounts (bots, mods, or one prolific poster) rather than a community.
Can I promote my product in r/RPGdesign?
We don't have a promo-tolerance read for r/RPGdesign yet. Default to the safe approach: read the sidebar rules, contribute in threads where you gain nothing, and mention your product only when it is the honest answer to someone's question.
How do I monitor r/RPGdesign for mentions?
Hit Watch on this page. Prowlo starts crawling r/RPGdesign into your Dataset — every new post indexed and embedded, searchable semantically, queryable by your AI agent over MCP, and able to trigger keyword alerts in Slack. Prowlo is read-only; it never posts on your behalf.
Can my AI agent read r/RPGdesign's stats?
Yes. Everything on this page is one MCP tool call away: catalog_get_subreddit returns r/RPGdesign's members, growth, promo tolerance and similar communities as typed JSON — free, no credits. Connect your agent to api.prowlo.com/mcp and it can vet the community and start watching it in the same conversation.
Read-only · Human-in-the-loop
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